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Douglas E. Graves, aka Deg
Loving his work, John Eaves recruited his friend deg to create (build, design detail, and paint) all of his starship designs chosen for myouterspace.com. Deg has a life-long history as an accomplished and award-winning practical model builder, loving and building all manner of models for as long as he can remember. In 2004, deg took his love of model building and painting into the digital realm and has since accomplished the same level of excellence and advanced craftsmanship that he previously rose to as a practical model builder and painter.

Deg is widely known for creating challenging and/or difficult-to-build models, both science-fiction and real-life based, of exceptional detail, construction, and realism. He is admired for both his attention to detail and speed, as well as his advanced and innovative modeling and UV'ing techniques. This followed quickly by his tuned and honed finishing ability to digitally paint his meshes at the equivalent level of refined expertise. In addition, being a practiced, accomplished, and award-winning artist working in many traditional artistic mediums his whole life, deg's digital lighting, knack for recreating photo-realism, and overall composition skills are fully engaged within the digital realm as well. deg is a freelance model builder/painter with a career goal of serving the film and television industry. More of his masterful work can be seen on his website at: www.deg3D.bizDouglas
 
Designer John Eaves

Legendary concept designer and illustrator  John Eaves designed all the starships and and created all the planets for our website. John is responsible for designing many of the ships and props for Star Trek: Deep Space Nine, and Star Trek: ENTERPRISE, as well as working on the Star Trek: The Next Generation feature films, including designing the U.S.S. Enterprise NCC-1701-E, and Zefram Cochrane's Phoenix along the way.

Eaves cut his teeth in Hollywood as a practical model builder on such films as "Top Gun" (1986), "Spaceballs" (1987), "The Hunt for Red October" (1990), and "Terminator 2: Judgment Day" (1991). After working as a storyboard artist on the TV series "SeaQuest DSV" (1993), Eaves was hired by production designer Herman Zimmerman to work on "Star Trek: Generations," where he was responsible for designing the U.S.S. Enterprise NCC-1701-B on which James T. Kirk would meet his (first) demise.

Eaves then joined the art department staff on Star Trek: Deep Space Nine then in its fourth season. Since most of the ships on that show were in place before he arrived, Eaves was primarily involved in designing "gadgets" for the series, such as ceremonial knives and swords used by Bajorans and Klingons, as well as auxiliary space vessels such as a Cardassian freighter, and the Breen warships. He served as Illustrator and then senior Illustrator on DS9 until the end of the series. In addition, during that stint he worked double-duty on two subsequent TNG films. Since the Enterprise-D bit the dust (literally) in "Star Trek: Generations," it was time to move up the alphabet, so Eaves and Zimmerman together designed the Sovereign-class Enterprise-E for "Star Trek: First Contact." Eaves was also responsible for designing Earth's first warp-drive vessel, the Phoenix, based on the real-life Titan missile, with the challenge of bridging the 21st century with the Star Trek future. He also designed the Vulcan ship that landed on Earth at the end of the film, and helped conceptualize the look of the Borg Queen.

The process of designing the ships, sets, and other visuals for "Generations" and "First Contact" are described in Eaves' book, "Star Trek, the Next Generation Sketchbook: The Movies, Generations & First Contact," which he co-authored with Jeanne M. Dillard. Eaves went on to play a major part in "Star Trek: Insurrection." For that film he designed the captain's yacht Cousteau, Data's scout ship, a Federation shuttle and holoship, the boomerang-shaped Son'a battleship, and Ru'afo's flagship, among others. In February 2001, Eaves was brought back into the Star Trek art department fold as production illustrator on the fifth Star Trek TV series, ENTERPRISE, again working for Zimmerman.

After Star Trek: ENTERPRISE, Eaves has since gone on to work as concept illustrator and designer on such feature films as "Sky High" (2005), "X-Men: The Last Stand" (2006), "Evan Almighty" (2007), "Tropic Thunder" (2008), "Valkyrie" (2008), "Star Trek" (2009), and "Ironman 2" (2010).

 
Latest Tech News :: Newtek LightWave CORE

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There's been a lot of interest and discussion following our recent LightWave CORE announcement. Many of you are very excited about LightWave CORE, but you'd like more information; more details. So, let's dive a bit deeper into LightWave CORE. Our goal since beginning this direction over two years ago was to create a path of evolution that does not make you, our loyal customers, feel abandoned by facing a completely foreign workflow and UI (as has been the case for some other 3D apps in the past), yet through our LightWave CORE roadmap providing you with the best next-generation technology any current 3D app can provide. For now, our primary focus for LightWave CORE will be in the modeling environment. We have had so many ideas for modeling in the past, but we really needed the CORE architecture to take it to a whole new level. Of course, CORE is capable of anything, but we did need to start somewhere -- modeling was a good choice, and modeling will be the primary focus for the LightWave CORE release later this year.

 


AboutAnteros

The planet Anteros is a community bursting with creative talent. It is populated by citizens who specialize in animation, motion and graphic design. Keep your eye on the Anteros news page for information on the latest animation and graphics technology, including video demonstrations,  tutorials, and live web Q&A's with seasoned industry professionals.

If Anteros suits your talent, register now and embrace all that this Planet offers its community. Whether you are a professional, art student, or lover of Sci-Fi special effects, you are welcome on Anteros.